Sources & archive

Follow the
evidence.

A transparent record of what supports the story—and what kind of source each record is.

25 cited recordsPrimary material firstLiving bibliography

The working archive

Collected first.
Tested twice.

The supplied archive was a starting point, not a substitute for verification.

The project folder contains 21 top-level PDFs totaling 405 pages, original 2019 deal correspondence, saved web pages and two larger archives. The 909 MB VAULT alone indexes 9,156 files. Relevant materials were extracted, text-indexed and checked against current institutional or primary sources.

Private or confidential working documents are cited as records where they establish provenance, but are not republished here. Saved Wikipedia pages, search-result captures and unsourced timelines were useful for discovery—not as final authority.

Have a record to add?

The bibliography

Every claim leaves a trail.

“Company record” means a filing or first-party announcement. “Institutional history” comes from a museum or university. Reporting provides context but does not outrank a primary record.

25 records

01
Primary record1963

Sketchpad: A Man-Machine Graphical Communication System

MIT Lincoln Laboratory

Ivan Sutherland’s doctoral dissertation and the primary record for Sketchpad.

Archive1963-01-07 Sketchpad a Man Machine Graphical Communication System.pdf

Open source
02
Institutional history1963

Ivan Sutherland runs Sketchpad on the TX-2

MIT Museum

Museum record documenting the light-pen interface and early graphical interaction.

Open source
03
Oral history1995

Fifty Years After “As We May Think”

MIT

Alan Kay explains how David Evans gave every new Utah student Sutherland’s thesis to read.

Open source
04
Institutional history2023

The Remarkable Ivan Sutherland

Computer History Museum

A sourced account of Sutherland’s work at MIT, ARPA, Harvard, Utah, E&S, Caltech and Sun.

Open source
05
Primary record1968

Hardware for a Three-Dimensional Display

Harvard University / Computer History Museum

Sutherland’s final report on the head-mounted three-dimensional display project.

Open source
06
Institutional history2023

Utah’s Graphics Pioneers

University of Utah

Profiles the “Camelot Era” cohort and their foundational graphics work.

Open source
07
Institutional history1975 / current exhibit

The Utah Teapot

Computer History Museum

Documents the Utah graphics lab, its founders, its alumni and Martin Newell’s enduring model.

Open source
08
Institutional historyCurrent catalog

Evans and Sutherland Computer Corporation

Computer History Museum

Museum overview of the founding and early E&S product line.

Open source
09
Reporting1997

Evans & Sutherland Computer Corporation Company History

International Directory of Company Histories

Detailed secondary history of E&S products, people, markets and turning points through 1997.

ArchiveVAULT.zip / 1996-06-03 Evans Sutherland Computer Corporation Company History.pdf

10
Company record2017

Evans & Sutherland 2016 Annual Report

U.S. Securities and Exchange Commission

Authoritative description of the post-simulation E&S and Spitz digital-theater business.

ArchiveVAULT.zip / 2016-12-31 Evans Sutherland Computer Corporation Annual Report.pdf

Open source
11
Company record2006

E&S to Sell Simulation Business and Acquire Spitz

U.S. Securities and Exchange Commission

Primary corporate record for the pivotal 2006 restructuring.

Open source
12
Institutional history2023

In Memoriam: John Warnock (1940–2023)

Computer History Museum

Traces Warnock from Utah to E&S, Xerox PARC and Adobe.

Open source
13
Institutional history2013

Ed Catmull, 2013 CHM Fellow

Computer History Museum

Traces Catmull’s route from Utah through NYIT and Lucasfilm to Pixar.

Open source
14
Company recordCurrent

Our Story

Pixar Animation Studios

Pixar’s official chronology of its Lucasfilm origins and 1986 incorporation.

Open source
15
Institutional historyCurrent exhibit

Jim Clark and the Geometry Engine

Computer History Museum

Documents the Geometry Engine and the founding technology of Silicon Graphics.

Open source
16
Primary record2019

Mirasol Capital Letter of Intent to Evans & Sutherland

Mirasol Capital

The earliest record in this archive explicitly connecting E&S LED-dome technology to a new sports and entertainment venue.

Archive2019-08-15 Evans and Sutherland Letter of Intent.docx

17
Primary record2019

Indication of Interest to Acquire Evans & Sutherland

Mirasol Capital

Primary deal record describing Mirasol’s study of immersive media and E&S dome technology.

Archive2019-08-30 Evans and Sutherland Indication of Interest.pdf

18
Company record2020

Elevate to Acquire Evans & Sutherland

U.S. Securities and Exchange Commission

The public announcement of the $14.5 million take-private transaction.

Archive2020-02-10 Elevate To The Acquire Evans And Sutherland Steve Winn.pdf

Open source
19
Company record2020

Completion of Acquisition of Evans & Sutherland

U.S. Securities and Exchange Commission

Records completion of the acquisition in March 2020.

Open source
20
Company record2021

Cosm Powers Immersive Experiences Around the World

Cosm

The launch-era account of E&S, Spitz and LiveLikeVR combining as Cosm.

Open source
21
Company recordCurrent

About Cosm

Cosm

Cosm’s current first-party history and company overview.

Open source
22
Company record2023

Cosm Acquires Immersive Video Company C360

Cosm

Records the acquisition that added camera systems, computer vision and broadcast workflows.

Open source
23
Company record2024

Cosm Raises Over $250 Million

Cosm

Company announcement describing five years of R&D and the capital for venue expansion.

ArchiveImmersive Entertainment Startup Cosm Raises $250M In New Funding.pdf

Open source
24
Reporting2024

Cosm’s Immersive Shared Reality Venues

Sports Business Journal

Detailed reporting on Steve Winn’s thesis, the roll-up and the first venues.

Open source
25
Company record2026

Sony Pictures Entertainment Announces $100M Strategic Investment in Cosm

Cosm

The latest strategic investment and a marker of Cosm’s expansion beyond live sports.

Open source