Sketchpad: A Man-Machine Graphical Communication System
MIT Lincoln Laboratory
Ivan Sutherland’s doctoral dissertation and the primary record for Sketchpad.
Archive1963-01-07 Sketchpad a Man Machine Graphical Communication System.pdf
Open source ↗Sources & archive
A transparent record of what supports the story—and what kind of source each record is.
The working archive
The supplied archive was a starting point, not a substitute for verification.
The project folder contains 21 top-level PDFs totaling 405 pages, original 2019 deal correspondence, saved web pages and two larger archives. The 909 MB VAULT alone indexes 9,156 files. Relevant materials were extracted, text-indexed and checked against current institutional or primary sources.
Private or confidential working documents are cited as records where they establish provenance, but are not republished here. Saved Wikipedia pages, search-result captures and unsourced timelines were useful for discovery—not as final authority.
Have a record to add? →The bibliography
“Company record” means a filing or first-party announcement. “Institutional history” comes from a museum or university. Reporting provides context but does not outrank a primary record.
25 records
MIT Lincoln Laboratory
Ivan Sutherland’s doctoral dissertation and the primary record for Sketchpad.
Archive1963-01-07 Sketchpad a Man Machine Graphical Communication System.pdf
Open source ↗MIT Museum
Museum record documenting the light-pen interface and early graphical interaction.
Open source ↗MIT
Alan Kay explains how David Evans gave every new Utah student Sutherland’s thesis to read.
Open source ↗Computer History Museum
A sourced account of Sutherland’s work at MIT, ARPA, Harvard, Utah, E&S, Caltech and Sun.
Open source ↗Harvard University / Computer History Museum
Sutherland’s final report on the head-mounted three-dimensional display project.
Open source ↗University of Utah
Profiles the “Camelot Era” cohort and their foundational graphics work.
Open source ↗Computer History Museum
Documents the Utah graphics lab, its founders, its alumni and Martin Newell’s enduring model.
Open source ↗Computer History Museum
Museum overview of the founding and early E&S product line.
Open source ↗International Directory of Company Histories
Detailed secondary history of E&S products, people, markets and turning points through 1997.
ArchiveVAULT.zip / 1996-06-03 Evans Sutherland Computer Corporation Company History.pdf
U.S. Securities and Exchange Commission
Authoritative description of the post-simulation E&S and Spitz digital-theater business.
ArchiveVAULT.zip / 2016-12-31 Evans Sutherland Computer Corporation Annual Report.pdf
Open source ↗U.S. Securities and Exchange Commission
Primary corporate record for the pivotal 2006 restructuring.
Open source ↗Computer History Museum
Traces Warnock from Utah to E&S, Xerox PARC and Adobe.
Open source ↗Computer History Museum
Traces Catmull’s route from Utah through NYIT and Lucasfilm to Pixar.
Open source ↗Pixar Animation Studios
Pixar’s official chronology of its Lucasfilm origins and 1986 incorporation.
Open source ↗Computer History Museum
Documents the Geometry Engine and the founding technology of Silicon Graphics.
Open source ↗Mirasol Capital
The earliest record in this archive explicitly connecting E&S LED-dome technology to a new sports and entertainment venue.
Archive2019-08-15 Evans and Sutherland Letter of Intent.docx
Mirasol Capital
Primary deal record describing Mirasol’s study of immersive media and E&S dome technology.
Archive2019-08-30 Evans and Sutherland Indication of Interest.pdf
U.S. Securities and Exchange Commission
The public announcement of the $14.5 million take-private transaction.
Archive2020-02-10 Elevate To The Acquire Evans And Sutherland Steve Winn.pdf
Open source ↗U.S. Securities and Exchange Commission
Records completion of the acquisition in March 2020.
Open source ↗Cosm
The launch-era account of E&S, Spitz and LiveLikeVR combining as Cosm.
Open source ↗Cosm
Records the acquisition that added camera systems, computer vision and broadcast workflows.
Open source ↗Cosm
Company announcement describing five years of R&D and the capital for venue expansion.
ArchiveImmersive Entertainment Startup Cosm Raises $250M In New Funding.pdf
Open source ↗Sports Business Journal
Detailed reporting on Steve Winn’s thesis, the roll-up and the first venues.
Open source ↗Cosm
The latest strategic investment and a marker of Cosm’s expansion beyond live sports.
Open source ↗No sources match this filter.