A 79-year journey into the screen

From Sketchpad
to Shared Reality.

One line drawn with a light pen became a new way to see, work, imagine—and eventually, gather.

01 / The interface02 / The lab03 / The diaspora04 / The dome05 / The vision

The thesis

This is not a straight line.

It is a relay: ideas passed from a machine, through a lab, into companies, across decades.

Sketchpad did not simply lead to computer graphics. It introduced a relationship with machines: point, draw, move, constrain, repeat. David Evans built a culture around that relationship in Utah. Evans & Sutherland made it perform in real time. The people around them carried it into Xerox PARC, Adobe, Silicon Graphics and Pixar.

Then Steve Winn saw a different destination hiding in the technology: not a screen for one person, but a place where many people could feel present together.

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Five decisive turns

The moments that changed the direction.

A curated path through nearly eight decades. Each event matters because it makes the next one possible—but never inevitable.

01
1962–63

The screen answers back

On MIT Lincoln Laboratory’s TX-2, Ivan Sutherland uses a light pen to draw directly on a display. Sketchpad understands relationships: parallel, perpendicular, attached, repeated. Change a master and its instances change with it.

A drawing becomes a model; a display becomes a place to think.

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02
1968

A window into a virtual world

At Harvard, Sutherland’s team completes an experimental stereoscopic head-mounted display whose view changes as the wearer moves. Its weight is supported from the ceiling—the “Sword of Damocles.”

The responsive screen moves from desk to head and from 2D to 3D.

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03
2006

E&S chooses the dome

E&S sells its military and commercial simulation assets to Rockwell Collins for $71.5 million and acquires Spitz for approximately $3.4 million, refocusing on digital theaters, planetariums, projection and curved structures.

Rendering software and dome engineering become one company—the stack Cosm will later acquire.

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04
2019

A dome rotates toward the crowd

Steve Winn and the Mirasol team study how immersive media could transform real estate and entertainment. An August letter proposes using E&S technology for vertically oriented LED DomeX prototypes in Dallas and Salt Lake City.

The planetarium becomes a social venue for events happening somewhere else.

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05
2024

Shared Reality opens to the public

Cosm opens venues at Hollywood Park in Los Angeles and Grandscape near Dallas. A funding round of more than $250 million backs expansion of the venues, technology and media businesses.

The prototype becomes a repeatable public experience and a new entertainment category.

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Explore the full chronology

The relay team

Ideas move through people.

The network includes founders, researchers, engineers, operators and storytellers. Some worked at E&S; others were part of the Utah lab or the companies it seeded. The distinction matters.

Inventor of Sketchpad · Co-founder, Evans & Sutherland

Ivan Sutherland

Made the computer screen a place where people could draw, model, constrain, copy and simulate—not merely receive output.

Builder of Utah’s graphics program · Co-founder, Evans & Sutherland

David C. Evans

Built the institution and recruited the people who turned computer graphics from a research frontier into an industry.

E&S engineer · Xerox PARC scientist · Co-founder, Adobe

John Warnock

Carried lessons in interactive graphics from Utah and E&S to PARC, then turned device-independent imaging into PostScript at Adobe.

Utah graphics pioneer · Co-founder, Pixar

Ed Catmull

Turned a childhood ambition to animate into new techniques for curved surfaces, digital images and creative organizations.

Founder and board chairman, Cosm · CEO, Mirasol Capital

Stephen T. Winn

Saw that a planetarium-grade LED dome could become a new social venue for live sports and entertainment—and funded the long path from prototype to category.

Co-founder · President and CEO, Cosm

Jeb Terry Jr.

Combined a player’s understanding of live sports with media, product and operating experience to turn the thesis into a venue business.

Meet the people

The founding vision

What if the planetarium were not a place to look at the stars—but a place to be anywhere, together?

This is our distillation of the question at the heart of Cosm’s origin story—not a direct quotation. In 2019, Steve Winn’s team proposed a vertically oriented LED DomeX for sports and entertainment. The essential move was conceptual: preserve immersion, remove the headset, add the energy of a crowd.

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Read the project’s origin

The living archive

History is still arriving.

Were you there?

If you worked at E&S, Spitz, LiveLikeVR, C360, Cosm, the Utah graphics lab—or helped build the wider lineage—your memory may contain a piece no corporate record does.

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